This is an extended war report for the war 47523 between MADE and [FN] Forgotten Nightmares. Data is presented from the side of MADE. Link to the official war report can be found HERE.
War outcome for your faction: Victory
Total hits done: 803
War hits: 757
Non war hits: 46
Total respect earned: 5512.98
Members contributed: 37/48
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Melee Cache | 1 | 132.51 M |
| Armor Cache | 2 | 573.51 M |
| Small Arms Cache | 3 | 353.55 M |
Earnings from caches: 1.06 B
Total earnings: 1.06 B1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| spungee | 10.83 |
| Urist-Ironforge | 8.22 |
| charlie2015 | 7.10 |
| ScorpionKill | 5.60 |
| Jambeano | 5.35 |
| Name | War_Hits |
|---|---|
| spungee | 86 |
| Urist-Ironforge | 66 |
| charlie2015 | 56 |
| ScorpionKill | 45 |
| qst | 40 |
| Name | Non_War_Hits |
|---|---|
| Jambeano | 10 |
| Squachy | 8 |
| magnat_88 | 7 |
| SinMal | 6 |
| LO0PY | 5 |
| Name | Total_Hits |
|---|---|
| spungee | 87 |
| Urist-Ironforge | 66 |
| charlie2015 | 57 |
| ScorpionKill | 45 |
| Jambeano | 43 |
| Name | Assists |
|---|---|
| charlie2015 | 3 |
| chvmbered | 3 |
| SHARDEN | 3 |
| xXxSEVENxXx | 2 |
| Urist-Ironforge | 2 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| spungee | 406 | 60 |
| LO0PY | 348 | 41 |
| Death188 | 339 | 15 |
| Urist-Ironforge | 334 | 58 |
| rajo_kobac | 282 | 54 |
| LO0PY | 200 | 28 |
| ChuffnDalmatron | 175 | 37 |
| LO0PY | 121 | 28 |
| charlie2015 | 108 | 54 |
| LO0PY | 95 | 30 |
| LO0PY | 77 | 23 |
| qst | 57 | 57 |
| chvmbered | 56 | 34 |
| chvmbered | 52 | 52 |
| chvmbered | 46 | 43 |
| Viarrah | 38 | 49 |
## [1] "Enemy chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| HandyAndy8 | 40 | 49 |
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 5512.98
Total respect lost: 468.43
Net respect change: 5044.552
Average respect earned per attack: 5.78
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 4527.33
Total score lost: 1619.021
Median net score per member: 9.412
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| Pyper2121 | 0.87 |
| Sartibartfastt | 0.87 |
| xlypso | 0.75 |
| Perruzzi | 0.50 |
| Astoriah | 0.50 |
| Splitwig | 0.50 |
| rajo_kobac | 0.50 |
| luckylvl | 0.37 |
| Ubhaya | 0.25 |
| SaltyHairSiren | 0.25 |
| Langen | 0.12 |
| drago_knuckles | 0.00 |
| N1ChiefRocka | 0.00 |
| H04X | 0.00 |
| Porog | 0.00 |
| Spodge | 0.00 |
| Nyannerss | 0.00 |
| The__Godfather | 0.00 |
| Dem0nSoldi3r | 0.00 |
| t2hi | 0.00 |
| BoDuke13 | 0.00 |
| iamxaiRNMANEMT | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 26
Xanax costs: 22.09 M
Total Refills used: 8
Refill costs: 6.24 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 6
Booster costs: 81.7 M
Total Cans used: 13
Can costs: 26.15 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.81
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction produced a strong offensive war output, with several high-volume hitters carrying the bulk of the score generation. The collective performance was characterized by:
The roster shows a clear split between an effective strike core and a large group of low-impact or inactive members. In terms of Net_Score, the faction finished strongly overall, but the efficiency was uneven:
The faction’s offensive efficiency was good at the top and poor at the bottom. The main concern is not lack of raw damage, but inconsistent return on participation, especially among lower-commitment members.
A major bottleneck was E_Wasted on several members, showing poor target selection or failed attack chains. Notable inefficiency came from members with substantial hits but still mediocre or negative returns due to waste.
Several players registered activity with little to no war contribution, indicating either:
This creates dead time in war pressure and reduces momentum.
There were multiple cases of Mugged being nonzero across the roster. While not always disastrous, mugging is not optimal for war tempo; ideally members should be pushing leave/hosp outcomes to maintain pressure and avoid unnecessary point leakage.
The roster includes a large number of players with:
This suggests a structural issue in deploying the full roster effectively. The faction appears to rely heavily on a smaller strike group, while the remainder underperforms or acts as a liability.
These members stood out as the most valuable contributors.
spungee — Elite output:
charlie2015
ScorpionKill
Death188
qst
Urist-Ironforge
LO0PY
Xanom
chvmbered
CEBrence
Viarrah
Urist-Ironforge
spungee
xXxSEVENxXx
Chewysolo
SHARDEN
These members most clearly hindered faction progress.
Dem0nSoldi3r
H04X
t2hi
The__Godfather
Nyannerss
BoDuke13
drago_knuckles
qst
SinMal
Pyper2121
Knubbs
magnat_88
Astoriah
Sartibartfastt
Splitwig
Best overall war asset: spungee
Best pure volume/output blend: Urist-Ironforge
Best efficiency at scale: charlie2015, ScorpionKill, Death188
High activity with weak or negative impact
Roster depth issue
The faction won value through a strong core of elite attackers and efficient pressure players, led by spungee, Urist-Ironforge, charlie2015, ScorpionKill, and Death188. However, the war also exposed a serious depth problem: a large segment of the roster produced no meaningful value and often negative Net_Score, with some members suffering from high waste, mugging, or zero-hit participation.
If you want, I can also turn this into a ranked roster table with categories like: