Overview

This is an extended war report for the war 47523 between MADE and [FN] Forgotten Nightmares. Data is presented from the side of MADE. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Victory
Total hits done: 803
War hits: 757
Non war hits: 46
Total respect earned: 5512.98
Members contributed: 37/48


Rewards for your faction:

Name Amount Price
Melee Cache 1 132.51 M
Armor Cache 2 573.51 M
Small Arms Cache 3 353.55 M

Earnings from caches: 1.06 B
Total earnings: 1.06 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
spungee 10.83
Urist-Ironforge 8.22
charlie2015 7.10
ScorpionKill 5.60
Jambeano 5.35
Top 5 by War hits
Name War_Hits
spungee 86
Urist-Ironforge 66
charlie2015 56
ScorpionKill 45
qst 40
Top 5 by Non War hits
Name Non_War_Hits
Jambeano 10
Squachy 8
magnat_88 7
SinMal 6
LO0PY 5
Top 5 by Total hits
Name Total_Hits
spungee 87
Urist-Ironforge 66
charlie2015 57
ScorpionKill 45
Jambeano 43
Top 5 by Assists
Name Assists
charlie2015 3
chvmbered 3
SHARDEN 3
xXxSEVENxXx 2
Urist-Ironforge 2

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
spungee 406 60
LO0PY 348 41
Death188 339 15
Urist-Ironforge 334 58
rajo_kobac 282 54
LO0PY 200 28
ChuffnDalmatron 175 37
LO0PY 121 28
charlie2015 108 54
LO0PY 95 30
LO0PY 77 23
qst 57 57
chvmbered 56 34
chvmbered 52 52
chvmbered 46 43
Viarrah 38 49
## [1] "Enemy chain savers:"
Saver Chain Time remaining
HandyAndy8 40 49

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 5512.98
Total respect lost: 468.43
Net respect change: 5044.552
Average respect earned per attack: 5.78

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 4527.33
Total score lost: 1619.021
Median net score per member: 9.412

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Pyper2121 0.87
Sartibartfastt 0.87
xlypso 0.75
Perruzzi 0.50
Astoriah 0.50
Splitwig 0.50
rajo_kobac 0.50
luckylvl 0.37
Ubhaya 0.25
SaltyHairSiren 0.25
Langen 0.12
drago_knuckles 0.00
N1ChiefRocka 0.00
H04X 0.00
Porog 0.00
Spodge 0.00
Nyannerss 0.00
The__Godfather 0.00
Dem0nSoldi3r 0.00
t2hi 0.00
BoDuke13 0.00
iamxaiRNMANEMT 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 26
Xanax costs: 22.09 M
Total Refills used: 8
Refill costs: 6.24 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 6
Booster costs: 81.7 M
Total Cans used: 13
Can costs: 26.15 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.81

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Post-War Debrief

1) Overall Faction Performance

The faction produced a strong offensive war output, with several high-volume hitters carrying the bulk of the score generation. The collective performance was characterized by:

  • High total war activity among core participants
  • Good conversion of activity into war hits for the top performers
  • A meaningful number of members contributing zero or near-zero combat impact

The roster shows a clear split between an effective strike core and a large group of low-impact or inactive members. In terms of Net_Score, the faction finished strongly overall, but the efficiency was uneven:

  • The best contributors generated large positive Net_Score with relatively controlled waste.
  • Several members posted negative Net_Score, indicating they cost the faction more than they returned.
  • Some players had very low activity but still negative impact, which is especially damaging because they consumed roster slots without producing pressure.

The faction’s offensive efficiency was good at the top and poor at the bottom. The main concern is not lack of raw damage, but inconsistent return on participation, especially among lower-commitment members.


2) Team Issues & Strategic Bottlenecks

A. Energy waste and inefficient engagements

A major bottleneck was E_Wasted on several members, showing poor target selection or failed attack chains. Notable inefficiency came from members with substantial hits but still mediocre or negative returns due to waste.

B. Low-impact activity

Several players registered activity with little to no war contribution, indicating either:

  • poor target availability,
  • hesitation to commit,
  • or misalignment between active time and combat output.

This creates dead time in war pressure and reduces momentum.

C. Suboptimal finishing behavior

There were multiple cases of Mugged being nonzero across the roster. While not always disastrous, mugging is not optimal for war tempo; ideally members should be pushing leave/hosp outcomes to maintain pressure and avoid unnecessary point leakage.

D. Weak bottom-end participation

The roster includes a large number of players with:

  • 0 war hits
  • no assists
  • no meaningful positive score
  • and negative Net_Score

This suggests a structural issue in deploying the full roster effectively. The faction appears to rely heavily on a smaller strike group, while the remainder underperforms or acts as a liability.


3) Individual Highlights: Positive Performers

These members stood out as the most valuable contributors.

Top war damage / score generation

  • spungee — Elite output:

    • 86 War_Hits
    • 375 E_Stolen
    • 47.7 FairFight
    • Net_Score: 699.55
    • Also showed major investment with 5 Boosters / 2 Cans / 2 Refills
    • One of the most complete war profiles in the roster.
  • charlie2015

    • 56 War_Hits
    • 277.4 Net_Score
    • 9.666 Activity
    • Strong efficiency and heavy uptime.
    • Excellent pressure contributor.
  • ScorpionKill

    • 45 War_Hits
    • 238.61 Net_Score
    • Very efficient offensive output with minimal downside.
  • Death188

    • 40 War_Hits
    • 248.97 Net_Score
    • Good volume and excellent return.
  • qst

    • 40 War_Hits
    • Despite -23.05 Net_Score, still noteworthy for raw output and respectable E_Stolen (200).
    • Main issue was inefficiency and some loss conversion, not lack of engagement.

High-efficiency / high-quality hitters

  • Urist-Ironforge

    • 66 War_Hits
    • 307.52 Net_Score
    • 307.52 positive score is exceptional.
    • 10 Boosters / 1 Can / 1 Refill
    • Very high-value war presence.
    • One of the strongest overall performers by volume and efficiency.
  • LO0PY

    • 24 War_Hits, 5 Non-War_Hits
    • 144.33 Net_Score
    • Strong balance of war and off-war action.
    • 2.71 FairFight is excellent and near the ideal zone.
  • Xanom

    • 26 War_Hits
    • 144.72 Net_Score
    • Very clean performance, low waste.
  • chvmbered

    • 26 War_Hits
    • 136.55 Net_Score
    • 3 assists
    • Solid multi-role contribution.
  • CEBrence

    • 16 War_Hits
    • 80.82 Net_Score
    • Strong efficiency at moderate volume.

Investment-heavy / dedicated contributors

  • Viarrah

    • 6 War_Hits
    • 1 Can
    • 2,011,658.78 Booster_cost
    • High commitment despite lower hit volume.
    • Valuable as an investment piece.
  • Urist-Ironforge

    • Most notable for investment + output combined:
    • 10 Boosters, 1 Can, 1 Refill
    • Outstanding war asset.
  • spungee

    • Highest all-around investment and score balance in the set.

Strong support / assist contributors

  • xXxSEVENxXx

    • 22 War_Hits
    • 2 Assists
    • 118.92 Net_Score
    • Very respectable pressure contributor.
  • Chewysolo

    • Lower hit volume but good team utility:
    • 7 War_Hits, 2 Assists
    • Positive Net_Score.
  • SHARDEN

    • 31 War_Hits, 3 Assists
    • Strong support-hitter profile.

4) Individual Highlights: Negative Performers

These members most clearly hindered faction progress.

Major negative Net_Score / low contribution

  • Dem0nSoldi3r

    • -47.6 Net_Score
    • 0 War_Hits, 0 impact
    • Significant liability.
  • H04X

    • -37.73 Net_Score
    • 0 War_Hits
    • Pure downtime cost.
  • t2hi

    • -38.14 Net_Score
    • 0 War_Hits
    • No return.
  • The__Godfather

    • -35.5 Net_Score
    • 0 War_Hits
    • No measurable war value.
  • Nyannerss

    • -27.28 Net_Score
    • 150 E_Stolen but still no offensive contribution
    • Defensive value only, but overall negative impact remains.
  • BoDuke13

    • -24.59 Net_Score
    • 0 hits, 0 assists
    • No war value.
  • drago_knuckles

    • -27.87 Net_Score
    • 0 hits
    • Unproductive.

Inefficient hitters / poor conversion

  • qst

    • Large hit count, but negative Net_Score
    • 25 E_Wasted
    • Indicates aggressive but inefficient attacking.
  • SinMal

    • 4 War_Hits, 6 Non_War_Hits
    • -24.81 Net_Score
    • Some activity, but poor war conversion and no meaningful payoff.
  • Pyper2121

    • -13.48 Net_Score
    • Minimal hit output; low value despite activity.
  • Knubbs

    • 12 War_Hits, but -28.87 Net_Score
    • Also had 2 Mugged and 1 Escape
    • One of the clearest examples of high waste relative to production.
  • magnat_88

    • 13 total hits
    • 8 Mugged
    • 20.01 Net_Score
    • Highly mug-heavy behavior; strategic inefficiency.

Low-value active participants

  • Astoriah

    • 16 activity, but only 4 War_Hits and negative Net_Score.
    • Poor conversion of time into value.
  • Sartibartfastt

    • 15 War_Hits and positive output is not terrible, but -22.37 Net_Score
    • Losses and waste outweighed contribution.
  • Splitwig

    • Negative Net_Score with 11 hospitalizations? actually 11 Hospital-like value? No, that column shows Hospital = 11, which is a major downtime indicator.
    • Poor war efficiency and vulnerable presence.

5) Additional Observations

  • Best overall war asset: spungee

    • Massive hits, elite FairFight, huge E_Stolen, very high net return.
  • Best pure volume/output blend: Urist-Ironforge

    • 66 war hits, 307.52 Net_Score, and top-tier investment profile.
  • Best efficiency at scale: charlie2015, ScorpionKill, Death188

    • High hit counts with excellent positive returns.
  • High activity with weak or negative impact

    • Astoriah, qst, SinMal, and Knubbs show varying degrees of this issue.
    • These profiles suggest activity alone was not being converted into war value effectively.
  • Roster depth issue

    • A substantial portion of the faction appears to have contributed zero war hits and negative Net_Score, meaning the war effort depended heavily on a smaller core group.
    • This is sustainable only if the core remains highly active; otherwise the faction risks collapse in longer wars.

Bottom Line

The faction won value through a strong core of elite attackers and efficient pressure players, led by spungee, Urist-Ironforge, charlie2015, ScorpionKill, and Death188. However, the war also exposed a serious depth problem: a large segment of the roster produced no meaningful value and often negative Net_Score, with some members suffering from high waste, mugging, or zero-hit participation.

Strategic takeaway:

  • Preserve and prioritize the top performers.
  • Reduce reliance on low-output members.
  • Improve target discipline to cut E_Wasted and Mugged rates.
  • Assign inactive/low-impact members to support roles only if they can reliably generate Assists, E_Stolen, or defensive utility.

If you want, I can also turn this into a ranked roster table with categories like:

  • MVP
  • Efficient Core
  • Support Core
  • Underperformers
  • Bench / Non-contributors