This is an extended war report for the war 47991 between MADE and Elite ops. Data is presented from the side of MADE. Link to the official war report can be found HERE.
War outcome for your faction: Victory
Total hits done: 500
War hits: 460
Non war hits: 40
Total respect earned: 4195.46
Members contributed: 33/47
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Armor Cache | 2 | 580.87 M |
| Melee Cache | 1 | 133.57 M |
| Heavy Arms Cache | 1 | 370 M |
Earnings from caches: 1.08 B
Total earnings: 1.08 B1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| spungee | 11.4 |
| LO0PY | 7.8 |
| Maria_G | 7.8 |
| CEBrence | 7.6 |
| Xanom | 6.0 |
| Name | War_Hits |
|---|---|
| spungee | 56 |
| Maria_G | 39 |
| LO0PY | 38 |
| CEBrence | 38 |
| Xanom | 30 |
| Name | Non_War_Hits |
|---|---|
| t2hi | 9 |
| xXxSEVENxXx | 6 |
| Sartibartfastt | 6 |
| Squachy | 6 |
| Pyper2121 | 4 |
| Name | Total_Hits |
|---|---|
| spungee | 57 |
| LO0PY | 39 |
| Maria_G | 39 |
| CEBrence | 38 |
| Xanom | 30 |
| Name | Assists |
|---|---|
| SHARDEN | 14 |
| Maria_G | 8 |
| CEBrence | 7 |
| LO0PY | 6 |
| Squachy | 5 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| charlie2015 | 423 | 30 |
| Xanom | 166 | 13 |
| Maria_G | 72 | 18 |
## [1] "No enemy chain saves found!"
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 4195.46
Total respect lost: 51.84
Net respect change: 4143.622
Average respect earned per attack: 7.13
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 3453.26
Total score lost: 184.921
Median net score per member: 21.472
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| H04X | 0.8 |
| pepepotamo | 0.8 |
| ASANOS | 0.8 |
| SinMal | 0.6 |
| Langen | 0.6 |
| Dem0nSoldi3r | 0.4 |
| drago_knuckles | 0.2 |
| Perruzzi | 0.2 |
| chvmbered | 0.2 |
| luckylvl | 0.0 |
| N1ChiefRocka | 0.0 |
| Ubhaya | 0.0 |
| Knubbs | 0.0 |
| Chewysolo | 0.0 |
| Urist-Ironforge | 0.0 |
| magnat_88 | 0.0 |
| Spodge | 0.0 |
| Nyannerss | 0.0 |
| The__Godfather | 0.0 |
| SaltyHairSiren | 0.0 |
| BoDuke13 | 0.0 |
| Splitwig | 0.0 |
| iamxaiRNMANEMT | 0.0 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 24
Xanax costs: 20.34 M
Total Refills used: 6
Refill costs: 4.68 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 1
Booster costs: 13.62 M
Total Cans used: 1
Can costs: 2.05 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.7
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction produced a strong volume of meaningful war output, led by a core group of high-impact hitters rather than broad roster-wide participation. The total war contribution was concentrated heavily among a few members with excellent efficiency profiles, especially those combining high War_Hits, high Assists, and strong FairFight scores.
Participation rate was moderate-to-good, but uneven.
Efficiency of Net_Score generation was generally good.
Energy waste from underperforming attacks
Too many low-impact participants
Suboptimal finishing behavior
Hospital time reduced consistency
These members stood out for high output, strong efficiency, or major team value:
spungee — 56 War_Hits, 1 Assists, 11.4 contribution, Net_Score 540.46, FairFight 2.46
CEBrence — 38 War_Hits, 7 Assists, Net_Score 265.79, FairFight 1.86
Xanom — 30 War_Hits, 25 E_Stolen, FairFight 2.63
LO0PY — 38 War_Hits, 6 Assists, FairFight 2.41
Maria_G — 39 War_Hits, 8 Assists, FairFight 2.16
SHARDEN — 18 War_Hits, 14 Assists, FairFight 1.61, strong pressure support
Rikuto — 26 War_Hits, 3 Assists, E_Stolen 150
dadaloglu — 19 War_Hits, 2 Assists, Net_Score 108.02
These members either failed to convert presence into impact, generated wasted energy, or posted a net drag on faction progress.
luckylvl — Hospital 1, Score_Down 5.78, Net_Score -5.78
Chewysolo — Hospital 1, Score_Down 10, Net_Score -10
iamxaiRNMANEMT — Score_Down 3.73, Net_Score -3.73
Splitwig — Score_Down 12.94, Net_Score -12.94
Nyannerss — Score_Down 24.89, Net_Score -24.89
t2hi — 9 Non-War_Hits, 0 War_Hits
Urist-Ironforge, BoDuke13, Knubbs, Spodge
The war was carried by a compact elite core.
The top end of the roster created the majority of meaningful score. This is not inherently bad, but it creates vulnerability if those players go unavailable in future wars.
Some members were “present but inert.”
Multiple players logged activity, yet their impact was negligible. This suggests a need for clearer war roles:
High E_Stolen deserves recognition.
Members like Xanom, Squachy, and Rikuto forced the enemy to spend energy inefficiently. This kind of value is often underappreciated but strategically important.
FairFight near 2.5 is the quality benchmark.
The best performers were close to or above that line, indicating they were choosing efficient targets and converting hits into score well.
Mugging should remain situational only.
It appears too often as a default finish in some profiles. For war progression, the faction should prefer Hospitalize or Leave, depending on chain state and operational need.
The faction achieved a solid war result driven by a strong, efficient nucleus, especially spungee, CEBrence, Xanom, LO0PY, Maria_G, and qst. The biggest weakness was not top-end power, but low-conversion participation from the rest of the roster and a handful of members who actively hurt net output. Future wars would benefit most from:
If you want, I can also turn this into a ranked table of the top 10 and bottom 10 performers with short notes for each.