This is an extended war report for the war 45597 between MADE and Null & Void. Data is presented from the side of MADE. Link to the official war report can be found HERE.
War outcome for your faction: Loss
Total hits done: 198
War hits: 167
Non war hits: 31
Total respect earned: 1196.24
Members contributed: 21/52
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Melee Cache | 1 | 133.6 M |
Earnings from caches: 133.6 M
Total earnings: 133.6 M1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| ChuffnDalmatron | 13.13 |
| Xanom | 10.61 |
| qst | 10.10 |
| CEBrence | 8.59 |
| N1ChiefRocka | 8.08 |
| Name | War_Hits |
|---|---|
| ChuffnDalmatron | 26 |
| Xanom | 21 |
| qst | 20 |
| CEBrence | 16 |
| N1ChiefRocka | 16 |
| Name | Non_War_Hits |
|---|---|
| POVDingus | 12 |
| chvmbered | 9 |
| magnat_88 | 4 |
| xXxSEVENxXx | 3 |
| charlie2015 | 2 |
| Name | Total_Hits |
|---|---|
| ChuffnDalmatron | 26 |
| Xanom | 21 |
| qst | 20 |
| CEBrence | 17 |
| N1ChiefRocka | 16 |
| Name | Assists |
|---|---|
| spungee | 1 |
| qst | 0 |
| Dem0nSoldi3r | 0 |
| LO0PY | 0 |
| Urist-Ironforge | 0 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| Rikuto | 52 | 44 |
| CEBrence | 50 | 39 |
| chvmbered | 41 | 3 |
## [1] "Enemy chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| CatStevens | 711 | 57 |
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 1196.24
Total respect lost: 1689
Net respect change: -492.762
Average respect earned per attack: 5.59
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1051.81
Total score lost: 5510.11
Median net score per member: -93.752
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| Squachy | 0.51 |
| ScorpionKill | 0.51 |
| ASANOS | 0.51 |
| drago_knuckles | 0.00 |
| luckylvl | 0.00 |
| JokerOG101 | 0.00 |
| pepepotamo | 0.00 |
| Astoriah | 0.00 |
| Pyper2121 | 0.00 |
| SinMal | 0.00 |
| Ubhaya | 0.00 |
| Knubbs | 0.00 |
| H04X | 0.00 |
| Avi117 | 0.00 |
| Perruzzi | 0.00 |
| MR_ClapYouUp | 0.00 |
| Porog | 0.00 |
| Viarrah | 0.00 |
| SHARDEN | 0.00 |
| Spodge | 0.00 |
| Low_Roar | 0.00 |
| Nyannerss | 0.00 |
| Charles15 | 0.00 |
| Dard | 0.00 |
| The__Godfather | 0.00 |
| Sartibartfastt | 0.00 |
| SaltyHairSiren | 0.00 |
| ProfessorPeace | 0.00 |
| Luciano_Scorssa | 0.00 |
| Jak-Jak | 0.00 |
| Death188 | 0.00 |
| Horlly | 0.00 |
| Alphakingade | 0.00 |
| GHOST_TOAST329 | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 22
Xanax costs: 18.4 M
Total Refills used: 7
Refill costs: 5.42 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 13
Booster costs: 172.9 M
Total Cans used: 0
Can costs: 0
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.31
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction showed strong top-end contribution but weak roster-wide conversion.
Several clear systemic issues appeared:
A large portion of the roster had:
This suggests poor target acquisition, hesitation, or too much time spent active without executing war actions.
Multiple members recorded significant E_Wasted, which is the clearest sign of inefficient attacking:
This was especially costly on members who also had low War_Hits or low contribution.
The table shows very limited use of Mugged actions, which is a strategic concern. In war, leaving targets or hospitalizing them is usually more valuable than mugging. A lack of proper finishing/cleanup actions implies the faction may have been leaving points on the table.
The highest-value combat output came from a handful of players. That creates fragility:
These members stood out either through high War_Hits, high FairFight, strong investment, or making themselves costly to attack.
Urist-Ironforge — Only 3 War_Hits, but notable for:
charlie2015 — Small offensive total, but the combination of prep investment, boosters, and a positive fair-fight profile makes this a decent support case.
These members hindered progress through high E_Wasted, minimal output, or major score drain.
These players had activity and/or hospital presence but produced no war offense and no compensating value:
These members contributed little to war output and mostly added roster weight rather than value.
A major theme of this war was activity without conversion. Many members were present and active but finished with:
This is the clearest sign of a coordination or engagement problem.
A few members with lower hit counts still mattered because they:
These players should not be judged purely by hit count.
The faction’s war effort was driven by a small, capable core, but the broader roster underperformed. The faction should focus on:
If you want, I can also turn this into a ranked leaderboard table with categories like Top Hitters, Best Efficiency, Worst Efficiency, and Biggest Drains.