This is an extended war report for the war 48423 between Ruined Chaos and MADE. Data is presented from the side of MADE. Link to the official war report can be found HERE.
War outcome for your faction: Loss
Total hits done: 246
War hits: 240
Non war hits: 6
Total respect earned: 1412.36
Members contributed: 29/46
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Melee Cache | 1 | 136.67 M |
| Small Arms Cache | 1 | 120.64 M |
Earnings from caches: 257.31 M
Total earnings: 257.31 M1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| Urist-Ironforge | 15.45 |
| Xanom | 10.16 |
| qst | 8.94 |
| N1ChiefRocka | 8.94 |
| spungee | 6.91 |
| Name | War_Hits |
|---|---|
| Urist-Ironforge | 36 |
| Xanom | 25 |
| qst | 22 |
| N1ChiefRocka | 22 |
| spungee | 17 |
| Name | Non_War_Hits |
|---|---|
| magnat_88 | 3 |
| Urist-Ironforge | 2 |
| Death188 | 1 |
| qst | 0 |
| Dem0nSoldi3r | 0 |
| Name | Total_Hits |
|---|---|
| Urist-Ironforge | 38 |
| Xanom | 25 |
| qst | 22 |
| N1ChiefRocka | 22 |
| spungee | 17 |
| Name | Assists |
|---|---|
| Rikuto | 1 |
| qst | 0 |
| Dem0nSoldi3r | 0 |
| LO0PY | 0 |
| H04X | 0 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "No friendly chain saves found!"
## [1] "No enemy chain saves found!"
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 1412.36
Total respect lost: 1427.81
Net respect change: -15.452
Average respect earned per attack: 5.46
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1326.83
Total score lost: 5698.121
Median net score per member: -101.842
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| H04X | 0.81 |
| chvmbered | 0.81 |
| SHARDEN | 0.81 |
| ScorpionKill | 0.81 |
| ASANOS | 0.81 |
| drago_knuckles | 0.41 |
| Astoriah | 0.41 |
| Viarrah | 0.41 |
| luckylvl | 0.00 |
| SinMal | 0.00 |
| Ubhaya | 0.00 |
| Knubbs | 0.00 |
| Chewysolo | 0.00 |
| Perruzzi | 0.00 |
| Spodge | 0.00 |
| The__Godfather | 0.00 |
| Squachy | 0.00 |
| Jak-Jak | 0.00 |
| Langen | 0.00 |
| BoDuke13 | 0.00 |
| iamxaiRNMANEMT | 0.00 |
| rajo_kobac | 0.00 |
| xXxSEVENxXx | 0.00 |
| ChoppedLiver | 0.00 |
| Niclan | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 48
Xanax costs: 40.57 M
Total Refills used: 11
Refill costs: 8.76 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 12
Booster costs: 167.1 M
Total Cans used: 0
Can costs: 0
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.15
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction fielded a large but unevenly productive roster. A substantial number of members were active, but the war effort was heavily concentrated in a smaller set of high-impact players. The team generated some strong positive output through a few elite contributors, but overall efficiency was dragged down by:
The clearest sign of inefficiency is that several members posted high activity and high incoming hospital time while contributing little or nothing offensively. That suggests the faction was present in the war, but not consistently converting activity into progress.
From a scoring perspective, the faction did produce standout positive net values from a few members, especially the top hitters, but these gains came at a high internal cost due to widespread negative Net_Score across the roster. In short: the faction had the volume to compete, but not the distribution or discipline to dominate.
A major bottleneck was the number of members who logged activity and absorbed pressure, yet produced 0 War_Hits or near-zero offensive value. Examples include multiple players with:
This points to a structural issue: presence was not translating into impact.
Several members showed notable E_Wasted, indicating failed outgoing attacks and inefficient target selection. This is one of the clearest war-time drains because it consumes energy without generating point movement. The worst offenders were not always the highest-volume hitters, but rather those who repeatedly failed to convert turns into war progress.
There were too few signs of controlled progression through Leave/Hospitalize-style finisher behavior. Mugging appeared in some cases, but the more important issue is that many members were not producing enough successful war-chain utility to justify their activity.
A large number of members sat in hospital for long periods or were repeatedly pressured, which reduced battlefield continuity. The faction seems to have had pockets of active combat, but not a sustained rotating pressure system.
Several players showed decent activity but minimal hits. That usually indicates:
These members stood out for direct war value, strong efficiency, or exceptional durability:
Urist-Ironforge — The best all-around performer in the dataset.
Xanom
qst
spungee
Jambeano
Rikuto
These members showed notable resource commitment:
xlypso
CEBrence
SHARDEN
ChuffnDalmatron
Magnat_88
These members helped by forcing the enemy to spend energy inefficiently:
These members most clearly hindered faction progress through low output, negative net contribution, or inefficient spending of energy.
Chewysolo
Squachy
The__Godfather
BoDuke13
Perruzzi
H04X
drago_knuckles
SHARDEN
Dem0nSoldi3r
LO0PY
H04X
N1ChiefRocka
ChuffnDalmatron
Several members had decent activity but almost no offensive value, which is one of the biggest red flags in a war report:
This pattern suggests that the faction had too many members merely occupying space rather than actively shaping the war.
The most impressive efficiency combinations were:
FairFight values near or above 2.5 are especially strong:
These are the members most likely to have delivered efficient war value relative to target difficulty.
The faction’s war effort was powered by a small core of high-performing contributors, but overall performance was diluted by:
Urist-Ironforge, Xanom, qst, spungee, Jambeano
Chewysolo, Squachy, Perruzzi, The__Godfather, BoDuke13, H04X, drago_knuckles
If you want, I can also turn this into a ranked faction scoreboard with: