Overview

This is an extended war report for the war 45996 between MADE and Syndicate 404. Data is presented from the side of MADE. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 313
War hits: 310
Non war hits: 3
Total respect earned: 1927.78
Members contributed: 30/51


Rewards for your faction:

Name Amount Price
Armor Cache 1 282.31 M
Small Arms Cache 1 117.59 M

Earnings from caches: 399.9 M
Total earnings: 399.9 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
Xanom 16.61
spungee 16.61
N1ChiefRocka 12.78
CEBrence 7.67
LO0PY 5.75
Top 5 by War hits
Name War_Hits
Xanom 52
spungee 52
N1ChiefRocka 40
CEBrence 24
LO0PY 18
Top 5 by Non War hits
Name Non_War_Hits
magnat_88 2
xXxSEVENxXx 1
qst 0
Dem0nSoldi3r 0
LO0PY 0
Top 5 by Total hits
Name Total_Hits
Xanom 52
spungee 52
N1ChiefRocka 40
CEBrence 24
LO0PY 18
Top 5 by Assists
Name Assists
spungee 4
CEBrence 1
qst 0
Dem0nSoldi3r 0
LO0PY 0

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
Nyannerss 55 29
xXxSEVENxXx 37 8
## [1] "Enemy chain savers:"
Saver Chain Time remaining
796 30
757 57
quitPlease 691 17
687 15
646 54
411 22
362 41

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 1927.78
Total respect lost: 1968.7
Net respect change: -40.922
Average respect earned per attack: 5.45

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1701.23
Total score lost: 6627.361
Median net score per member: -114.372

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Urist-Ironforge 0.96
SaltyHairSiren 0.96
Death188 0.96
Perruzzi 0.64
Pyper2121 0.64
pepepotamo 0.64
Viarrah 0.64
Spodge 0.64
ASANOS 0.64
magnat_88 0.64
Dem0nSoldi3r 0.32
Rikuto 0.32
Chewysolo 0.32
drago_knuckles 0.00
luckylvl 0.00
Astoriah 0.00
SinMal 0.00
Ubhaya 0.00
H04X 0.00
Avi117 0.00
MR_ClapYouUp 0.00
Porog 0.00
SHARDEN 0.00
POVDingus 0.00
Low_Roar 0.00
Charles15 0.00
The__Godfather 0.00
Squachy 0.00
Sartibartfastt 0.00
ProfessorPeace 0.00
Luciano_Scorssa 0.00
GHOST_TOAST329 0.00
Maxii28918 0.00
Langen 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 18
Xanax costs: 15.02 M
Total Refills used: 7
Refill costs: 5.41 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 6
Booster costs: 80.63 M
Total Cans used: 0
Can costs: 0

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.55

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Post-War Debrief

1) Overall Faction Performance

The faction generated several strong individual outputs, but overall war efficiency was uneven and heavily skewed toward a small core of high performers.

  • Active participation vs. roster size:
    46 members are listed, but only a relatively small subset produced meaningful war output. A large portion of the roster posted 0 War_Hits and near-zero contribution despite appearing active during the war window.
  • Net result quality:
    The faction accumulated major positive Net_Score from a handful of members, especially spungee, Xanom, N1ChiefRocka, qst, LO0PY, and CEBrence.
    However, this was offset by many members with high negative Net_Score and little to no productive output.
  • Efficiency of scoring:
    The war was not won efficiently across the full roster. There was substantial E_Wasted on a number of attackers with modest hit totals, while many others contributed little beyond hospital time. The faction’s gains were concentrated, not distributed.
  • Bottom line:
    The war effort had a strong top end, but the average member performance was below expectation. The faction relied too heavily on a handful of efficient attackers.

2) Team Issues & Strategic Bottlenecks

A. Large inactive or low-impact segment

Many members had:

  • 0 War_Hits
  • minimal or no Assists
  • no meaningful Boosters/Cans/Refills
  • very low Activity

This indicates either poor war readiness, poor sign-in discipline, or a lack of battlefield role assignment.

B. Excessive energy waste

Several members posted attacks but had weak efficiency:

  • High E_Wasted
  • low-to-moderate hit count
  • poor conversion of activity into results

Notable inefficiency cases include:

  • Dem0nSoldi3r: 25 total hits but very high E_Wasted relative to impact
  • chvmbered
  • JokerOG101
  • ASANOS
  • SaltyHairSiren
  • Death188

These players were active enough to spend energy, but the return on that investment was poor.

C. Weak finishing discipline

A recurring problem was inconsistent use of war-productive finishers:

  • Mugged counts are present on a few members, but not enough to suggest disciplined target conversion.
  • More importantly, many members simply failed to convert engagements into War_Hits efficiently, suggesting missed hospitalize/leave opportunities and insufficient coordination on cleanups.

D. A few high-activity low-output profiles

Some players had notable activity but little to show for it:

  • MR_ClapYouUp: 0 hits, high activity, massive net drain
  • Charles15: 0 hits, high activity, major drain
  • Avi117, Ubhaya, Drago_knuckles, Luciano_Scorssa: high activity or repeated presence but no meaningful war output

This suggests either poor target access, poor engagement timing, or lack of war knowledge.


3) Individual Highlights — Great Performers

Top war contributors / elite efficiency

  • spungee

    • 52 War_Hits, 4 Assists, 2 Refills
    • E_Stolen: 100, Retaliate: 15
    • Net_Score: +223.41
    • Clear MVP-level performance. Strong output, strong sustain, and excellent battlefield impact.
  • Xanom

    • 52 War_Hits, 2 Assists
    • Net_Score: +128.53
    • Exceptionally productive and one of the best pure damage contributors.
  • N1ChiefRocka

    • 40 War_Hits
    • E_Stolen: 200
    • Net_Score: +109.76
    • Outstanding by both output and enemy energy denial. Excellent war presence.
  • CEBrence

    • 24 War_Hits, 1 Assist
    • E_Stolen: 100, Boosters/Cans/Refills: none recorded
    • Net_Score: -60.16 but raw contribution is still notable
    • Strong contribution volume with good combat presence; negative net likely reflects heavy enemy pressure or inefficiency elsewhere.
  • LO0PY

    • 18 War_Hits
    • FairFight: 2.35
    • Activity: 3.776
    • Best balance of sustained activity and decent efficiency among mid-volume attackers.

Strong support / high-effort contributors

  • qst
    • 5 War_Hits, 20 Hospital
    • Very high time in war; though net score is negative, this looks more like a pressure sink than a lack of effort.
  • dadaloglu
    • 17 War_Hits, 2 Assists, FairFight 1.8
    • Solid contribution volume.
  • Knubbs
    • 7 War_Hits, FairFight 2.77
    • Good hit quality; efficient conversion.
  • ChuffnDalmatron
    • 16 War_Hits, 2 Assists, FairFight 2.34
    • Very respectable all-around output.
  • ScorpionKill
    • 12 War_Hits
    • Positive Net_Score and efficient damage profile relative to effort.

High enemy-energy denial

  • spungee
  • N1ChiefRocka
  • Xanom
  • CEBrence

These members stood out not only for hits, but for forcing enemy energy waste or surviving repeated pressure.


4) Individual Highlights — Underperformers

These members were the clearest liabilities, either through high negative Net_Score, no war output, or poor efficiency.

Major points drains / no output

  • MR_ClapYouUpNet_Score: -214.24, 0 hits, high hospital time
  • H04XNet_Score: -203.10, 0 hits
  • Dem0nSoldi3rNet_Score: -197.85, only 1 War_Hit
  • drago_knucklesNet_Score: -198.53, 0 hits
  • Avi117Net_Score: -189.35, 0 hits
  • UbhayaNet_Score: -176.15, 0 hits
  • Charles15Net_Score: -210.19, 0 hits
  • AstoriahNet_Score: -199.70, 0 hits
  • SaltyHairSirenNet_Score: -184.07, 3 hits but very poor return
  • SquachyNet_Score: -182.58, 0 hits
  • qst — despite some hits, net is still heavily negative, suggesting heavy exposure and/or poor conversion
  • Langen, luckylvl, Luciano_Scorssa, Sartibartfastt, Porog, POVDingus — all posted zero-impact wars with substantial negative net score

Inefficient attackers

These members did act, but their cost-to-return was poor:

  • chvmbered
  • JokerOG101
  • Pyper2121
  • Chewysolo
  • Rikuto
  • pepepotamo
  • Death188
  • Viarrah
  • ASANOS
  • magnat_88

Common pattern: some hits, but little scoring leverage and poor war efficiency.


5) Additional Observations

  • Best pure carry: spungee. Largest positive swing and most complete profile.
  • Best heavy-volume attacker: Xanom, with 52 War_Hits and strong positive impact.
  • Best enemy energy denial: N1ChiefRocka and spungee.
  • Best efficiency among moderate hitters: Knubbs and ChuffnDalmatron.
  • Most concerning pattern: A large number of members participated in the war window but did not convert activity into war value.
  • High activity with zero meaningful impact:
    MR_ClapYouUp, Charles15, Avi117, Ubhaya, drago_knuckles, Luciano_Scorssa, Astoriah, Squachy.
  • Notable role imbalance: The faction appears to have had a “top-heavy” war structure, where a few members carried nearly all productive output while the rest absorbed losses or remained passive.

Final Assessment

The faction had several standout attackers and enough high-end firepower to remain competitive, but overall war performance was not evenly executed. The main issues were:

  1. too many low-output members,
  2. excessive negative Net_Score across the roster,
  3. and inefficient use of war energy by mid-tier participants.

If the faction wants better war results next cycle, the main priorities should be:

  • tighten roster activity expectations,
  • reduce wasted attacks,
  • improve finish discipline,
  • and concentrate war roles around the proven core: spungee, Xanom, N1ChiefRocka, CEBrence, LO0PY, dadaloglu, ChuffnDalmatron, Knubbs.

If you want, I can also turn this into a ranked player leaderboard or a short executive summary for faction leadership.