This is an extended war report for the war 44852 between The White Knights and MADE. Data is presented from the side of MADE. Link to the official war report can be found HERE.
War outcome for your faction: Victory
Total hits done: 973
War hits: 902
Non war hits: 71
Total respect earned: 6054.93
Members contributed: 29/38
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Armor Cache | 2 | 591.88 M |
| Melee Cache | 2 | 295.45 M |
| Small Arms Cache | 1 | 118.31 M |
Earnings from caches: 1.01 B
Total earnings: 1.01 B1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| spungee | 11.92 |
| N1ChiefRocka | 9.56 |
| Xanom | 9.46 |
| LO0PY | 8.12 |
| CEBrence | 6.47 |
| Name | War_Hits |
|---|---|
| spungee | 113 |
| N1ChiefRocka | 93 |
| Xanom | 91 |
| LO0PY | 76 |
| CEBrence | 63 |
| Name | Non_War_Hits |
|---|---|
| chvmbered | 20 |
| Rikuto | 8 |
| Maria_G | 7 |
| charlie2015 | 6 |
| Spodge | 5 |
| Name | Total_Hits |
|---|---|
| spungee | 116 |
| N1ChiefRocka | 93 |
| Xanom | 92 |
| LO0PY | 79 |
| CEBrence | 63 |
| Name | Assists |
|---|---|
| Maria_G | 5 |
| Viarrah | 4 |
| chvmbered | 3 |
| CEBrence | 3 |
| Urist-Ironforge | 2 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| LO0PY | 336 | 24 |
| ChuffnDalmatron | 265 | 31 |
| LO0PY | 255 | 39 |
| qst | 196 | 49 |
| Maria_G | 195 | 15 |
| ChuffnDalmatron | 194 | 41 |
| Maria_G | 181 | 7 |
| spungee | 180 | 59 |
| Maria_G | 151 | 28 |
| spungee | 129 | 24 |
| spungee | 104 | 22 |
| Nyannerss | 91 | 42 |
| spungee | 75 | 18 |
| Viarrah | 69 | 33 |
| N1ChiefRocka | 65 | 16 |
| charlie2015 | 62 | 45 |
| charlie2015 | 58 | 49 |
| Maria_G | 48 | 47 |
| Maria_G | 47 | 40 |
| Maria_G | 46 | 37 |
| Maria_G | 44 | 9 |
| Maria_G | 44 | 15 |
| spungee | 42 | 44 |
| spungee | 39 | 34 |
| Maria_G | 36 | 31 |
| spungee | 29 | 40 |
| LO0PY | 28 | 23 |
| spungee | 27 | 60 |
## [1] "Enemy chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| 206 | 10 | |
| 125 | 13 | |
| 83 | 10 | |
| 82 | 52 | |
| 81 | 20 | |
| 80 | 21 | |
| 79 | 17 | |
| 78 | 20 | |
| Awaisome | 77 | 31 |
| 76 | 22 | |
| 72 | 4 | |
| Awaisome | 61 | 49 |
| 54 | 37 | |
| Lemac | 48 | 58 |
| 46 | 34 | |
| 40 | 31 | |
| 40 | 43 | |
| 38 | 27 | |
| 35 | 43 |
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 6054.93
Total respect lost: 792.26
Net respect change: 5262.672
Average respect earned per attack: 5.51
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 5165.84
Total score lost: 2596.151
Median net score per member: -1.382
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| Avi117 | 0.92 |
| luckylvl | 0.72 |
| Perruzzi | 0.72 |
| SinMal | 0.62 |
| Ubhaya | 0.62 |
| Knubbs | 0.51 |
| Spodge | 0.51 |
| Pyper2121 | 0.21 |
| Low_Roar | 0.10 |
| drago_knuckles | 0.00 |
| JokerOG101 | 0.00 |
| Yen0111 | 0.00 |
| H04X | 0.00 |
| MR_ClapYouUp | 0.00 |
| Porog | 0.00 |
| SHARDEN | 0.00 |
| POVDingus | 0.00 |
| Charles15 | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 68
Xanax costs: 56.93 M
Total Refills used: 14
Refill costs: 10.84 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 16
Booster costs: 214.71 M
Total Cans used: 6
Can costs: 11.37 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.84
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction showed strong offensive output from a core group, but overall efficiency was uneven. A meaningful portion of the roster contributed little or nothing, while a smaller set of active members generated most of the war pressure.
Bottom line: the war was won through a strong carry group, not through uniform team performance.
Several systemic problems stand out:
A significant number of players had:
This suggests either poor war readiness, low engagement, or members being unable to sustain combat uptime.
Many players posted negative Net_Score while adding little in terms of hits or assists. That means the faction likely absorbed pressure without enough counter-output from those members.
Many players generated hits but did not convert them into efficient war progress:
Some members show E_Wasted far exceeding output quality, indicating poor target selection or repeated failed attempts. This is especially problematic when the player also had:
Assists were present, but not widely distributed. A few players provided solid coordination value, while many contributed pure damage with limited team utility. That’s workable in a dominant war, but less efficient in closer matchups.
These members combined high War_Hits, high Net_Score, strong activity, and/or excellent efficiency:
spungee
Elite carry performance.
LO0PY
Massive volume and strong conversion.
Xanom
Extremely efficient high-end performer.
N1ChiefRocka
One of the strongest direct hitters.
CEBrence
Excellent war pressure with strong support value.
These members either drained points, showed high waste, or had little to no war impact:
The faction’s war effort was carried by a small elite core that delivered strong hit volume, high Net_Score, and good energy efficiency. The main weakness was roster-wide inconsistency, with too many members contributing little or becoming net liabilities through inactivity, hospital time, or wasted energy.
If you want, I can also turn this into: