This is an extended war report for the war 48836 between Toxic Blight and MADE. Data is presented from the side of MADE. Link to the official war report can be found HERE.
War outcome for your faction: Victory
Total hits done: 1428
War hits: 1314
Non war hits: 114
Total respect earned: 9065.14
Members contributed: 41/48
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Medium Arms Cache | 1 | 194.78 M |
| Armor Cache | 2 | 594.9 M |
| Melee Cache | 1 | 137.51 M |
Earnings from caches: 927.19 M
Total earnings: 927.19 M1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| spungee | 6.58 |
| charlie2015 | 5.74 |
| Death188 | 5.18 |
| Xanom | 5.11 |
| CEBrence | 4.97 |
| Name | War_Hits |
|---|---|
| spungee | 83 |
| Death188 | 74 |
| Xanom | 73 |
| CEBrence | 71 |
| charlie2015 | 69 |
| Name | Non_War_Hits |
|---|---|
| Niclan | 23 |
| charlie2015 | 13 |
| spungee | 11 |
| MikhailNavaly | 10 |
| xXxSEVENxXx | 9 |
| Name | Total_Hits |
|---|---|
| spungee | 94 |
| charlie2015 | 82 |
| Death188 | 74 |
| Xanom | 73 |
| CEBrence | 71 |
| Name | Assists |
|---|---|
| SHARDEN | 5 |
| Dem0nSoldi3r | 3 |
| xlypso | 3 |
| CEBrence | 3 |
| spungee | 3 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| CEBrence | 482 | 60 |
| CEBrence | 480 | 46 |
| Jambeano | 479 | 57 |
| CEBrence | 477 | 48 |
| ScorpionKill | 475 | 55 |
| Death188 | 473 | 40 |
| dadaloglu | 467 | 54 |
| dadaloglu | 465 | 43 |
| LO0PY | 464 | 14 |
| spungee | 462 | 60 |
| dadaloglu | 458 | 38 |
| dadaloglu | 457 | 32 |
| LO0PY | 455 | 24 |
| Rikuto | 450 | 3 |
| LO0PY | 448 | 25 |
| Chewysolo | 430 | 56 |
| Xanom | 404 | 29 |
| Death188 | 392 | 40 |
| Chewysolo | 383 | 60 |
| Death188 | 366 | 23 |
| CEBrence | 362 | 46 |
| charlie2015 | 354 | 49 |
| spungee | 333 | 26 |
| MikhailNavaly | 330 | 52 |
| Perruzzi | 318 | 56 |
| Jak-Jak | 317 | 56 |
| Death188 | 316 | 54 |
| Chewysolo | 313 | 16 |
| CEBrence | 309 | 51 |
| CEBrence | 308 | 44 |
| Chewysolo | 305 | 30 |
| Death188 | 295 | 57 |
| Xanom | 286 | 34 |
| Rikuto | 280 | 48 |
| ChuffnDalmatron | 279 | 53 |
| LO0PY | 272 | 51 |
| LO0PY | 271 | 47 |
| spungee | 268 | 17 |
| ChuffnDalmatron | 263 | 53 |
| LO0PY | 243 | 43 |
| LO0PY | 242 | 53 |
| Urist-Ironforge | 229 | 43 |
| LO0PY | 224 | 41 |
| Chewysolo | 219 | 51 |
| SHARDEN | 212 | 48 |
| Urist-Ironforge | 209 | 36 |
| charlie2015 | 199 | 57 |
| dadaloglu | 196 | 49 |
| dadaloglu | 194 | 56 |
| dadaloglu | 193 | 59 |
| charlie2015 | 182 | 36 |
| Jak-Jak | 179 | 44 |
| dadaloglu | 178 | 34 |
| dadaloglu | 177 | 59 |
| dadaloglu | 173 | 58 |
| Jambeano | 169 | 48 |
| charlie2015 | 166 | 52 |
| rajo_kobac | 157 | 25 |
| Ubhaya | 153 | 15 |
| ScorpionKill | 146 | 55 |
| xlypso | 137 | 12 |
| CEBrence | 130 | 58 |
| Jambeano | 128 | 56 |
| spungee | 104 | 18 |
| charlie2015 | 95 | 39 |
| ChuffnDalmatron | 95 | 45 |
| SHARDEN | 89 | 50 |
| charlie2015 | 89 | 53 |
| SHARDEN | 88 | 52 |
| charlie2015 | 82 | 29 |
| Ubhaya | 81 | 18 |
| xlypso | 80 | 53 |
| xlypso | 74 | 13 |
| ChuffnDalmatron | 67 | 20 |
| spungee | 67 | 22 |
| Death188 | 66 | 2 |
| ChuffnDalmatron | 66 | 54 |
| Jambeano | 64 | 45 |
| spungee | 64 | 60 |
| charlie2015 | 59 | 43 |
| Death188 | 58 | 20 |
| Death188 | 57 | 25 |
| ChuffnDalmatron | 55 | 51 |
| Death188 | 54 | 23 |
| xXxSEVENxXx | 48 | 27 |
| spungee | 48 | 54 |
| Jak-Jak | 46 | 27 |
| spungee | 45 | 32 |
| spungee | 39 | 23 |
| charlie2015 | 39 | 38 |
| spungee | 37 | 49 |
| ChuffnDalmatron | 35 | 12 |
| Dem0nSoldi3r | 35 | 47 |
| CEBrence | 34 | 48 |
| xXxSEVENxXx | 33 | 28 |
| charlie2015 | 31 | 53 |
| Jambeano | 28 | 36 |
| xXxSEVENxXx | 28 | 41 |
## [1] "No enemy chain saves found!"
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 9065.14
Total respect lost: 1163.26
Net respect change: 7901.882
Average respect earned per attack: 5.47
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 7494.18
Total score lost: 4463.21
Median net score per member: 45.122
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| rajo_kobac | 0.98 |
| Dem0nSoldi3r | 0.91 |
| Sartibartfastt | 0.84 |
| Knubbs | 0.70 |
| luckylvl | 0.63 |
| Perruzzi | 0.42 |
| H04X | 0.28 |
| ChoppedLiver | 0.21 |
| drago_knuckles | 0.14 |
| ASANOS | 0.07 |
| Spodge | 0.00 |
| The__Godfather | 0.00 |
| BoDuke13 | 0.00 |
| iamxaiRNMANEMT | 0.00 |
| Wakoy | 0.00 |
| DelbySo | 0.00 |
| Neto1995 | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 40
Xanax costs: 34.13 M
Total Refills used: 16
Refill costs: 12.66 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 6
Booster costs: 84.96 M
Total Cans used: 7
Can costs: 15.14 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.81
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
Roster: 48 members
Direct war participants: 40/48 (83.3%) recorded at least one War_Hit
Zero-War_Hit members: 8/48 (16.7%)
Total War_Hits: 1,314
Faction Net_Score: +3,030.98
E_Wasted: 1,600
E_Stolen: 2,275
Net energy exchange: +675 in the faction’s favor
The faction generated a clearly positive overall score and achieved a favorable energy-denial balance. For every unit of energy wasted on failed outgoing attacks, the faction produced approximately 1.89 Net_Score. The positive E_Stolen–E_Wasted differential (+675) indicates that enemy attacks against faction members were punished more often than the faction’s own failed attacks cost it.
However, output was concentrated. The five largest positive scorers—spungee, CEBrence, ScorpionKill, xXxSEVENxXx, and LO0PY—produced +1,803.92 Net_Score, or roughly 59.5% of the entire faction’s net gain. This is an effective core, but it also shows that the war effort relied heavily on a relatively small group.
Participation was reasonably broad by War_Hit count, but not universal. Eight members failed to register a War_Hit, and most of them also generated a negative score. The faction’s total result was good; its depth and consistency were less so.
The eight members with zero War_Hits collectively did not provide enough compensating value through assists, energy denial, or score preservation. Several became substantial points drains:
The main issue is not merely low output; it is that several members absorbed score losses without producing direct war pressure.
The faction’s 1,600 E_Wasted is manageable in aggregate because E_Stolen was higher, but the wasted energy was concentrated among high-volume players. This creates an opportunity for better target screening and timing discipline.
Largest E_Wasted totals:
Not all of this is poor performance—several of these members still scored strongly—but high-output players represent the greatest return on improved targeting. Reducing failed attacks from the core hitters would materially improve future war efficiency.
The roster accumulated 759 Hospital events/units. Several members were repeatedly unavailable or vulnerable:
The high Hospital burden was particularly damaging for members who did not offset it with war output. Hospital time is less concerning when attached to large positive scoring, but it becomes a major strategic weakness for zero-hit or negative-score members.
Mugging is strategically inferior to Leave/Hospitalize for war progress. The clearest repeat offenders were:
MikhailNavaly’s 8 Mugs are the most significant finishing-move discipline issue. Despite strong activity, those actions likely reduced the strategic value of his available attack opportunities.
spungee was the war’s most complete contributor: highest volume, highest score, strongest investment, highest activity, and best retaliation count. The only notable concern is 200 E_Wasted, but the total positive output overwhelmingly justified the investment.
CEBrence combined high volume with excellent score efficiency and avoided the heavier waste levels seen among some other top hitters.
ScorpionKill delivered one of the cleanest attacking profiles in the faction: strong hit volume, high net output, low hospital exposure, and limited wasted energy.
A highly productive attacker with one of the best FairFight ratings among meaningful-volume contributors. The main improvement area is reducing failed engagements and avoiding non-optimal endings.
LO0PY was a reliable high-volume scorer and meaningful energy-denial asset. The 75 E_Wasted should be reviewed, but overall performance was decisively positive.
These members formed a strong secondary scoring group:
All produced substantial direct pressure. Rikuto’s score is especially good, though his Mugging count and E_Wasted should be corrected.
These members displayed especially strong hit efficiency by FairFight:
Splitwig’s 2.70 FairFight was the best recorded figure. While the sample size is lower than the top hitters, it indicates excellent target selection and should be preserved as hit volume increases.
DelbySo was the largest enemy-energy sink by a wide margin. However, this did not translate into a positive score, so it should be viewed as a unique defensive benefit rather than a complete performance success.
ASANOS was the most damaging individual result. The issue was not E_Wasted—there was none recorded—but severe score loss with virtually no direct war return. This profile requires immediate review of defensive readiness, target exposure, and war participation expectations.
SinMal did participate, but the faction paid too heavily in score losses relative to the 13 War_Hits delivered. Better target selection and more cautious engagement timing are needed.
DelbySo’s 425 E_Stolen offers some mitigation, but all three profiles remain problematic because the faction received no direct war-hit output. Wakoy and BoDuke13 had neither hit production nor compensating energy denial.
Both members had poor output relative to their score losses and hospital burden. Their available windows should have been used more selectively or redirected to safer, coordinated targets.
SaltyHairSiren was not inactive; the problem was efficiency. This is a classic case of participation not converting into faction progress. The combination of losses, hospital exposure, failed attacks, and mugging made the 31 War_Hits net-negative.
magnat_88’s output was undermined by losses and poor finishing choices. The 5 Mugs are especially costly in a war context.
These members should not necessarily be treated equally—some were active and close to break-even—but their target selection, defensive protection, and coordination need improvement before the next war.
spungee demonstrates the desired model: high activity translated into high score. MikhailNavaly and charlie2015 show that activity alone is not enough; execution and finishing discipline determine whether time converts into faction progress.
These cases indicate that the faction needs stronger target-calling or engagement filters. A hit that exposes a member to a larger score loss is not a productive war action.
spungee carried most of the recorded retaliation burden. The faction would benefit from broader responsiveness to enemy attacks, especially among members who are online but not producing War_Hits.
Bottom line: The faction won the efficiency battle overall through a strong core of high-volume scorers and favorable enemy-energy denial. The principal weakness was uneven roster execution: too many zero-hit members, several major negative score drains, and preventable losses from wasted attacks and mugging.